- #Total annihilation maps images mod#
- #Total annihilation maps images windows 10#
- #Total annihilation maps images code#
I've worked on this TA project on and off over the years, but hadn't played Supreme Commander until now.
Obviously you can also just temporarily change desktop resolution and let your GPU do the scaling, I can see why you don't want to do that but it's still a perfectly valid option.The Total Annihilation collected works 2020 Segment: SupCom Thoughts It might be a viable option (I get 75 FPS on a high end system when scaling to 2560x1440, but scaling to 3840x2160 dropped FPS to 40). Second is using DxWnd's bilinear scaling which got improved a lot in performance like a year ago. If your desktop is 3840x2160, run the game at 1920x1080 (or 960x540, but I get the impression Total Annihilation Escalation does not support this) and tell DxWnd to scale to desktop. Have the really obvious variables here been ruled out (compatibility mode settings for all three programs, running privileges of all three programs, DxWnd profile)?ī: You can mix high resolution desktop and lower resolution in Total Annihilation with DxWnd in two ways, first is sticking to integer scales. Reply 1 of 16, by ZellSFĪgain, I realize this is a bit off topic and don't think I'm trying to say this shouldn't be fixed in dgVoodoo2, but I'm sure Dege can scan through this off-topic conversation quickly and see it is irrelevant to him.Ī: There really aren't that many variables. Anyone have any idea how I would get these features to work? Some kind of combining of dll files? Any other ideas? I'm not the most knowledgeable guy with this stuff, some people in the TA community know much more about me than these things so I can discuss with them anything that is said here. Posting what we have so far to keep a log I guess. "That hooked your dll, displayed watermark and gave 150 fps but still none of the custom features in ESC's edraw.dll worked (inside the TA Escalation folder) I'm not too active nowadays however, but I'm going to return when I finish my current work (unrelated to dgVoodoo).
#Total annihilation maps images code#
This way Escalation's ddraw.dll could be get to load dgVoodoo's ddraw instead of the system one.īy hacking Escalation's code further, copying into sys folder could be avoided, but it's enough for a first quick try.įYI, altough you can reach me via emali, there is also an official forum for dgVoodoo: ? Then, replace the string(s) 'DDRAW.DLL' to 'EDRAW.DLL' in Escalation's ddraw.dll with a hex editor. Also, copy d3dimm.dll from dgVoodoo to the same system folder. So, let's rename dgVoodoo's ddraw.dll to, say, edraw.dll and copy it to the system folder, next to ddraw.dll. I guess Escalation's ddraw.dll loads the MS one from \Windows\SysWOW64\ folder and hooks its interfaces. There would be a donation coming your way if you can make this work for us! Cheers" Is there a way we can combine our features with your working dll in Windows 10? I found your email address by clicking the donate button. This includes new features that the game didn't originally have such as markers, a mega map (full screen mini map) etc and obviously none of these features work if we use your dll.
However, Escalation uses a modified ddraw.dll inside the game folder, which we have named edraw.dll. I tried your dll today and the 60 FPS cap is removed.
#Total annihilation maps images mod#
Escalation is a mod for Total Annihilation which came out in 1997 and it runs very poorly.
#Total annihilation maps images windows 10#
Total Annihilation runs very poorly on Windows 10 and the game is going to die without help. "Hey, the TA:Escalation community recently came across dgVoodoo.